Saturday, April 05, 2003
Third test version here. Fixes a problem where the client doesn't inform the server of its parenting capability after it reconnects. I bet you're sorry you asked now, huh?
Nir 9:35 PM
I screwed up with the test client. It reuses the release client's configuration and so changing stuff in the test client (like removing queue entries) will affect the release client. My sincerest apologies to the few of you I explicitly informed otherwise and to anyone else whom this incovenienced in any way. A fixed installer is at the same place.
Nir 4:58 AM
Friday, April 04, 2003
I've posted the first test version of 140, with the decentralized network changes I mentioned yesterday. We would need a decent number of people on the server to be able to see how well the system works, and it's very doubtful the first test version is going to be the last one. If you're interested in helping out, please download the test installer here. It won't overwrite any of your existing soulseek installation, and you can safely run it side by side with the release client. If you have any questions or problems, I'm gonna be on AIM practically constantly during the test period under the handle of soulseektest. Feel free to contact me for any purpose. Thanks.
Nir 9:49 PM
Wednesday, April 02, 2003
Getting the server working okay after the upgrade isn't going as smoothly as we expected. We're looking into it, will keep posting as the situation changes.
Nir 11:35 PM
Oh, and a heads up to the more technically minded among you, I just finished implementing a series of changes to the system's decentralized network model. The point of which is to better involve the server in the construction and management of the decentralized network. More specifically, nodes would no longer advertise themselves to the rest of the network when they're capable of taking on children, instead, the server keeps tabs on which client can support how many children and communicates that info to clients in need on a regular basis. This is the first step in making the decentralized network more intelligently constructed and managed using the server. The bottom line is that clients spend considerably less bandwidth on routing messages, and as I keep making the server's network management function smarter, we might also have faster, wider searches. I'm doing some basic testing on the aforementioned changes, after which I'll release a test client for those of you willing to help out.
Nir 11:23 PM
Our server just came back online after the cpu was upgraded to a 2.0ghz pentium 4. Hopefully this means we'll be able to distribute searches much more widely than before, in which case searches should start returning more results than usual.
Nir 11:11 PM